~$4.10 compute · 2.5h across 31d · 5 iterations · you pay 707% of that

The pipeline behind 500+ published episodes. Thirteen to fourteen scenes in sixty-five seconds, with scene one running six to seven seconds and the rest four to five. Built for a feed that decides in two seconds, so it opens on conflict rather than an establishing shot.
What you get is the whole chain: the scene table the script writer fills, the character lock that keeps faces consistent across thirteen cuts, the shot guide the video model reads, and the assembly order.
The real production cost behind this recipe, so the price has something to sit against.
Compute spent
~$4
$0.82 avg / iteration
Hours worked
2.5h
across 31 days
Iterations run
5
34 failed (680%)
You pay
$29
707% of compute cost
Totals are summed from FC Studio's recorded cost ledger across every attempt on this workflow, successful or not. Estimates, not invoices: provider pricing shifts over time.
The full executable workflow — every step runs inside FC Studio, which hosts all the models it calls. Structure is public; each step's prompt and parameters are the paid layer.
FC Studio phase map — steps mirror the project structure (script, world, board, generation, edit), so the export imports aligned.
Templates and references bundled with the workflow, plus the workflow.json every connect target imports.
5 recorded. The creator picked 2 to show; buyers see the full log with every prompt.
Adjusted scenes
#1 · changed: scenes · 62d ago
Adjusted hex_lock
#2 · changed: hex_lock · 59d ago